"THE FOUR SAINTS  VIDEOGAME PREMISE" 
A videogame premise for a positive and educational war game targeting

"MOTIVATING YOUTH TO AFFECT SOCIAL CHANGE"
Engaging next-genners to 
affect social change:  How two progressive websites motivate social activism among youth.
Motivating_Youth.pdf
Motivating_Youth.pdf
RESEARCH PAPERS AND PROJECTS
(links to papers at end of page)
Women_in_Media.pdf
Women_in_Media.pdf
16-18 year old males based on a film in development  titled "The Four Saints."  I received the highest grade in the class.  The film is now  in production,  and I have been asked to assist with the social media on the project.
"SUSTAINABILITY MARKETING PLAN"
12-month corporate communications incentive plan designed to inspire  employees and production operations
of an entertainment studio to become eco-friendly.  Serves as the initial foundation phase for a sustainability project that would result in a 100% green effect in their operations within the next 5-10 years.
"MEDIA PORTRAYALS OF WOMEN"
Research paper on the portrayal of women in the media. Includes photos and analysis of the depiction of 
women on Time magazine covers 
since 1926.
"SOCIAL MEDIA STUDY OF GLOGSTER.COM"

 
Exploration, engagement and analysis of the millennial-targeted social networking community, “Glogster.”  Reported on the context of what makes a community, what binds it and how it influences the persuasiveness of co-members.
Four_Saints.pdf
Four_Saints.pdf
Sustainability.pdf
Sustainability.pdf
Multitasking.pdf
Multitasking.pdf
"STRESSED TO DISTRACTION:  HOW MULTI-TASKING IMPACTS HUMAN BEHAVIOR"
Research paper on the impact of  multi-tasking on human behavior.
"INTERNET AND DIGITAL TECHNOLOGY USE IN EDUCATION"
Virtual multimedia poster
with interactive links to education resource sites and lessons plans that incorporate digital technology in the classroom. (Click here for poster link)
Glogster.pdf
Glogster.pdf